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Animation

Course Code
ANIM 116  Credits
Title Foundations in Animation 
Course Outline Course Outline 
Description A foundation course in which students learn the basic principles of animation, develop visual language, storytelling, and observation skills. Students explore various styles and methods of animation including 2D and 3D animation. Emphasis is placed on drawing, analysis of action, analysis of performance, blocking of action, and staging. Various technical topics covered include script, storyboarding, framerates, editing animatics, scanning, working with image sequences, aspect ratios, alpha channels, vector vs. raster art, compositing, and rendering. 



Course Code
ANIM 216  Credits
Title 3D Modeling 
Prerequisite ANIM 116 
Course Outline Course Outline 
Description 3D Modeling is a course in which students gain hands-on experience building three-dimensional models through the use of computer-generated images. A variety of disciplines and applications of 3D modeling are surveyed, including how modeling is used by forensic animators, engineers, architects, and game developers. Iterative concept development and previsualization are used in the creation of 3D models and 3D environments. 



Course Code
ANIM 290  Credits 1-3 
Title Topics in Animation 
Course Outline Course Outline 
Description Topics in Animation course which may be repeated when the topic changes. 



Course Code
ANIM 316  Credits
Title 3D Animation 
Prerequisite ANIM 216 
Course Outline Course Outline 
Description Building on the principles of animation and 3D modeling, this course focuses on the study of 3D animation techniques. Students will create animatics, design and animate scenes of varying complexity, and gain experience with 3D animation workflow.  



Course Code
ANIM 366  Credits
Title 2D Animation and Motion Graphics 
Prerequisite ANIM 116, GCOM 255 
Course Outline Course Outline 
Description ANIM 366 is designed to teach the essentials of 2D animation and motion graphics, ranging from beginning concepts of animation and movement over time, to advanced concept analysis and development. Motion graphics can be found in a wide range of media forms: broadcast, internet, animation, and films, to name a few. This course gives students an opportunity to explore the elements of time and space to convey messages and meaning through type, image, and sound for the screen. Individual creativity is stressed as well as the understanding and use of industry-standard software for developing motion graphics. Both collaborative and individual exercises and assignments are given during the semester.  



Course Code
ANIM 375  Credits
Title Stop-Motion Animation 
Prerequisite FILM 175, PHO 202 
Course Outline Course Outline 
Description This course introduces students to traditional stop-motion animation techniques. Works from animators across the globe will provide a survey of animation history and a cross section of traditional animation styles. Lectures and demonstrations will introduce animation techniques including pixiliation, hand-drawn animation, cut-out animation, cel animation, claymation, as well as a brief introduction to armatures and models. Students will begin with the foundational principles of animation, as applied to stop-motion, and explore frame manipulation in time-based media. Pre-production tools and concept development will be emphasized in the design process. Through hands-on projects, students will explore animation practices while making connections to animation theory and aesthetics.  



Course Code
ANIM 390  Credits 1-3 
Title Topics in Animation 
Course Outline Course Outline 
Description Topics in Animation course which may be repeated when the topic changes. 



Course Code
ANIM 416  Credits
Title Animation Studio 
Prerequisite ANIM 316 
Course Outline Course Outline 
Description Advanced study in 3D and 2D animation techniques, the Animation Studio challenges students to advance their conceptual development, storytelling abilities, and technical skills, while collaborating and leading through key animation crew roles.  



Course Code
ANIM 469  Credits 1-12 
Title Internship 
Course Outline Course Outline 
Description Internship in Animation 



Course Code
ANIM 490  Credits 1-3 
Title Topics in Animation 
Course Outline Course Outline 
Description Topics in Animation course which may be repeated when the topic changes. 



Course Code
ANIM 492A  Credits
Title Capstone Research 
Course Outline Course Outline 
Description A preparatory practicum class involved in research and pre-production activities designed to facilitate the senior Capstone Project class (ANIM 492B). 



Course Code
ANIM 492B  Credits
Title Capstone Project 
Course Outline Course Outline 
Description Capstone course for Animation majors; proposal, completion, and presentation of projects; pre-professional skills; written exam integrating and applying knowledge from separate courses. Grade of "C" or higher is required for graduation. 



Course Code
ANIM 494  Credits 1-5 
Title Undergraduate Research in Animation 
Course Outline Course Outline 
Description Guided research designed to increase professionalism of the student's creative work in all aspects of design production. 



Course Code
ANIM 497  Credits 1-3 
Title Independent Study in Animation 
Course Outline Course Outline 
Description Independent Study in Animation