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Animation
Course Code |
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Title |
Foundations in Animation |
Course Outline |
Course Outline |
Description |
A foundation course in which students learn the basic principles of animation, develop visual language, storytelling, and observation skills. Students explore various styles and methods of animation including 2D and 3D animation. Emphasis is placed on drawing, analysis of action, analysis of performance, blocking of action, and staging. Various technical topics covered include script, storyboarding, framerates, editing animatics, scanning, working with image sequences, aspect ratios, alpha channels, vector vs. raster art, compositing, and rendering. |
Course Code |
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Title |
3D Modeling |
Prerequisite |
ANIM 116 |
Course Outline |
Course Outline |
Description |
3D Modeling is a course in which students gain hands-on experience building three-dimensional models through the use of computer-generated images. A variety of disciplines and applications of 3D modeling are surveyed, including how modeling is used by forensic animators, engineers, architects, and game developers. Iterative concept development and previsualization are used in the creation of 3D models and 3D environments. |
Course Code |
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Title |
Topics in Animation |
Course Outline |
Course Outline |
Description |
Topics in Animation course which may be repeated when the topic changes. |
Course Code |
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Title |
3D Animation |
Prerequisite |
ANIM 216 |
Course Outline |
Course Outline |
Description |
Building on the principles of animation and 3D modeling, this course focuses on the study of 3D animation techniques. Students will create animatics, design and animate scenes of varying complexity, and gain experience with 3D animation workflow. |
Course Code |
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Title |
2D Animation and Motion Graphics |
Prerequisite |
ANIM 116 and GID 230 |
Course Outline |
Course Outline |
Description |
ANIM 366 is designed to teach the essentials of 2D animation and motion graphics, ranging from beginning concepts of animation and movement over time, to advanced concept analysis and development. Motion graphics can be found in a wide range of media forms: broadcast, internet, animation, and films, to name a few. This course gives students an opportunity to explore the elements of time and space to convey messages and meaning through type, image, and sound for the screen. Individual creativity is stressed as well as the understanding and use of industry-standard software for developing motion graphics. Both collaborative and individual exercises and assignments are given during the semester. |
Course Code |
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Title |
Stop-Motion Animation |
Prerequisite |
FILM 175, PHO 202 |
Course Outline |
Course Outline |
Description |
This course introduces students to traditional stop-motion animation techniques. Works from animators across the globe will provide a survey of animation history and a cross section of traditional animation styles. Lectures and demonstrations will introduce animation techniques including pixiliation, hand-drawn animation, cut-out animation, cel animation, claymation, as well as a brief introduction to armatures and models. Students will begin with the foundational principles of animation, as applied to stop-motion, and explore frame manipulation in time-based media. Pre-production tools and concept development will be emphasized in the design process. Through hands-on projects, students will explore animation practices while making connections to animation theory and aesthetics. |
Course Code |
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Title |
Topics in Animation |
Course Outline |
Course Outline |
Description |
Topics in Animation course which may be repeated when the topic changes. |
Course Code |
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Title |
Animation Studio |
Prerequisite |
ANIM 316 |
Course Outline |
Course Outline |
Description |
Advanced study in 3D and 2D animation techniques, the Animation Studio challenges students to advance their conceptual development, storytelling abilities, and technical skills, while collaborating and leading through key animation crew roles. |
Course Code |
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Title |
Internship |
Course Outline |
Course Outline |
Description |
Internship in Animation |
Course Code |
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Title |
Topics in Animation |
Course Outline |
Course Outline |
Description |
Topics in Animation course which may be repeated when the topic changes. |
Course Code |
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Title |
Capstone Research |
Course Outline |
Course Outline |
Description |
A preparatory practicum class involved in research and pre-production activities designed to facilitate the senior Capstone Project class (ANIM 492B). |
Course Code |
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Title |
Capstone Project |
Course Outline |
Course Outline |
Description |
Capstone course for Animation majors; proposal, completion, and presentation of projects; pre-professional skills; written exam integrating and applying knowledge from separate courses. Grade of "C" or higher is required for graduation. |
Course Code |
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Title |
Undergraduate Research in Animation |
Course Outline |
Course Outline |
Description |
Guided research designed to increase professionalism of the student's creative work in all aspects of design production. |
Course Code |
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Title |
Independent Study in Animation |
Course Outline |
Course Outline |
Description |
Independent Study in Animation |
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